Currently: building a GDScript superset

I build the tools
gamedev forgot.

Hey, I'm Max, Blade67 nearly everywhere else. I write about game and engine development, build compilers and editor tooling for Godot, and put the useful bits up here so nobody has to rebuild them.

$ whoami
gamedev tooling · 4 posts · 10 tools shared · franco-german
Reading
Some procedural generation paper, again
Tinkering with
Compiler passes for GDScript
Current rabbit hole
Why escape analysis keeps slipping
Editor of choice
VS Code, or nano depending on the PC

Things I built

All projects →

About

I have spent years on the parts of game development nobody notices until they break - build pipelines, editor tooling, the type system you wish your scripting language had. Most of what I learn ends up here, usually in more detail than anyone asked for.

Off-screen: too many half-finished prototypes, a backlog I refuse to acknowledge, and an ongoing argument with my own asset pipeline. If something here saved you an afternoon, tell me - that is the best part of putting it online.

I also make pixel art now and then, which is what you are looking at scattered around this page. Click any of it to see the piece full size.

GDScriptGodotSvelteTypeScriptGoCompilers

Say hi, or take something

Everything here is free to fork, break and argue with. No inbox - find me on any of these and I will reply, even to the ones telling me I am wrong.

Also on Discord, where I help moderate INAT and GameFromScratch.

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